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'Project Overview Tutorial'







.


"Modelling a Fiat 500 using Polymodelling " by Karabo
Legwaila











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The
Exterior








The Interior










Pages





2












































Putting
Seats in




Alright,
you can now start on the seats.
The seats in the Fiat are pretty
simple and not hard to model. You
will start with the front seats
and then go on to the back passenger
seats.


Hide
everything except one of the inner
shell halves. In the top viewport,
create a box and tweak it until
you have something like the shape
shown below. Delete the polys at
the bottom of the box so that the
seat is open underneath.


Add
a Meshsmooth to the box with 1 iteration.
To create the ridges on top of the
seat cushion, all you have to do
is add an "Edit Mesh"
on top of the Meshsmooth and then
in poly mode, select each row of
polys on top of the seat and extrude
them by a small amount (say about
0.1 or 0.2) then add another Meshsmooth
with 1 iteration. Note: you have
to extrude the rows of polys one
by one or you will have one big
lump instead of a number of ridges.
The finished seat cushion should
look like this (The seatback is
pretty much done the same way.):



The
next thing to do is create the supports
for the chair which are simply cylinders
that have been extruded a number
of times until they are the right
shape. This is the finished seat,
on the left.



Now onto the back seat. The back
seat can be done in half and then
mirrored. This is done the same
way as the front seat so I will
not repeat the method. You should
be able to create something like
this (you can weld the two halves
of the back seat together and also
clone the front seat and position
the two on either side.):




Interior
Accessories




Hide
everything but the inner shell halves.
The first accessory to create is
the gear lever which is very simple
in the Fiat 500. Just create the
spline shown left and lathe it to
create a simple gear lever. Position
it in the right place.




Next
thing to tackle is the steering
wheel. In a new file, create a cylinder
in the left viewport with 4 height
segments, 1 cap segment and 18 sides.
Name the cylinder "Steering
Wheel." On one end, start doing
some bevels and extrudes until you
have something like the image below.
Chamfer the edges in red by 0.2.






Now
create a torus with 54 segments
a 4 sides. Leave everything else
as it is. This is going to be the
actual wheel. Now position in in
front of the cylinder you created
earlier like seen on the left. Select
the cylinder and then click the
"Attach" button and then
click on the torus to make them
one object. Now on the underside
of the torus, the side closer to
the cylinder, select 27 alternating
vertices, i.e. select a vertex and
then skip one then select the next
and then skip one and select the
next and so on all around the torus.
With all those selected, move them
backwards a little so the the underside
of the torus becomes jagged as shown
below.

Delete half of the torus and cylinder
and mirror a reference to the other
side. Then delete the polys shown.
Delete the poly on the wheel itself
that is directly opposite the middle
poly you just deleted on the cylinder.



Select
the middle top edge in the hole
you just created on the cylinder
and shift+drag it out to the wheel
and weld the vertices to the wheel.



Now repeat that until you have made
a solid arm going from the cylinder
to the wheel as shown right.







 







Select the middle top edge in the
hole you just created on the cylinder
and shift+drag it out to the wheel
and weld the vertices to the wheel.




Select the edges shown below in
red and chamfer them by 0.3. Weld
the two halves together. Add a Meshsmooth
if you haven't already done so.
1 iteration should be sufficient
but that's up to you.






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Next
Page: More Interior Accessories.


 














The
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The Interior










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